![]() ![]() Make sure your ship, station, or base has food and all the farms are operational before you leave it! How the population fares depends on how well you managed the food on your ship. The civilian population on your ship or base will change over time even when you're doing something else (flying another mission perhaps). Population changes over time, even when you're not watching! Each Civilian module except the dock supports a number of Crew slots. Recruit Kerbal: You can recruit a new crew member from the population onboard the module. GrowthRate: This is how fast your population is growing. Scale is 1000 for kerbin and kerbin orbit, 100 for Mun, 10 for Minmus. Total consumption rate: this is how fast your population is consuming foodĬivilianDock: If you have a civilian contractor dock attached to your ship this indicates it.ĬivilianDockGrowthRate: this scales your ship's growth rate by the number indicated. A population of 150 will reproduce 3 times faster than a population of 50. The speed your population grows at scales based on how big it is beyond this. Reproduction rate: this is the minimum population your ship needs to start reproduction. When these pass their respective rate the population will change by 1. Growth and Decay timers: these show the current state of growth or decay. Population Decay Rate: this is the time in seconds it takes for your population to decay. Population Growth Rate: this is the time in seconds it takes for your population to grow through reproduction. Each farm tells you how much population it can support. The large biospheres support the largest of population capacities. Each farm module is scaled to support a 1:1 quarters to farm size. ![]() So 50 population requires a minimum of 50 food to support. To get the required amount multiply this by the size of your civilian population. Understanding the stats on the Civilian Quarters partsĮvery civilian quarters part will show you the statistics for your population's voyageįood per pop: This is the minimum amount of food your ship's stores must have on hand to support the population. This will produce a new recruitable Kerbal every 3 kerbin months. Space tourism is limited to the kerbin system (Kerbin, Mun, Minmus).Ī couple of male+female in the apartment is enough to generate a civilian. Attach the port to your station or base and you civilians will come. The space agencies gave Netherdyne plans for a universal docking port which their transports will use. You can either transport them yourself or you can hire Civilian space agencies to transport them for you. It's that simple.Ĭivilians will flock to your space stations and bases which can support them. The management of your civilian population relies on generating enough food for them. They require food to survive and have not been trained on how to eat a diet of snacks. Replaced stock toolbar code with ToolbarControllerĪdded support for the ClickThroughBlockerĬivilian kerbals are not like your astronaut kerbals. ![]() Recruitment centers : Movie theater, university, flight schoolįixed bad chars in some parts preventing them from loading Garden modules and farm biodome to feed the civilian population Hangar Extender: For building Generation ships with the new parts in 1.2Ĭonvert Enriched Uranium into Depleted Uranium, Xenon Gas and Electricity !Ĭivilian contractor dock: allows civilian population to grow while in kerbin space.Extra Planetary Launchpads(for building huge cities on a planet).If anyone would like to add tags, either to one, some or all parts, I'd appreciate it You will also be able to train and recruit civilian to become regular kerbonauts. Once built, your ships, orbital or ground station will welcome civilian that will pay a rent to your agency, breed, grow their kids, get aged and die. Your agency, as research goes on, gains the ability to have civilians take part on your exploration. Turn your Kerbal society into a Type 1 Civilization by adding civilian exploration! It exists thanks to the collective work of :Īnd finally from an unofficial rebuild here: An old but good mod, this mod has had a checkered past.
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